Light
Attributes
- Source
- Lighting.scala
- Graph
-
- Supertypes
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class Objecttrait Matchableclass Any
- Known subtypes
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class DirectionalLightclass PositionalLight
Members list
Value members
Abstract methods
Makes the light effective by setting the appropriate OpenGL state variables. Be sure that the light is on by calling turnOn(), but note that it is on by default.
Makes the light effective by setting the appropriate OpenGL state variables. Be sure that the light is on by calling turnOn(), but note that it is on by default.
Attributes
- Source
- Lighting.scala
Attributes
- Source
- Lighting.scala
Concrete methods
Attributes
- Source
- Lighting.scala
Attributes
- Source
- Lighting.scala
Attributes
- Source
- Lighting.scala
Draws a 3D arrow (comprised of a cylinder and a cone) at the current position specified by the OpenGL modelview matrix, pointing in the direction specified by the vector (xdir, ydir, zdir). This is used for rendering directional lights.
Draws a 3D arrow (comprised of a cylinder and a cone) at the current position specified by the OpenGL modelview matrix, pointing in the direction specified by the vector (xdir, ydir, zdir). This is used for rendering directional lights.
Attributes
- Source
- Lighting.scala
Helps visualize the light's position in 3D space by drawing some lines. This is intended as a debugging aid.
Helps visualize the light's position in 3D space by drawing some lines. This is intended as a debugging aid.
Attributes
- Source
- Lighting.scala
Attributes
- Source
- Lighting.scala
Attributes
- Source
- Lighting.scala
Attributes
- Source
- Lighting.scala
Concrete fields
Attributes
- Source
- Lighting.scala
Attributes
- Source
- Lighting.scala
Attributes
- Source
- Lighting.scala
Attributes
- Source
- Lighting.scala
Attributes
- Source
- Lighting.scala
Implicits
Implicits
Attributes
- Source
- Lighting.scala